using UnityEngine;
using UnityEditor;
using SgsUI;
public class MyInitializer
{
    static LogFile logFile;
    static LuaManager luaManager;
    [InitializeOnLoadMethod]
    private static void Initialize()
    {
        if(logFile == null)
        {
            logFile = new LogFile();
            logFile.Init();
        }
        else
        {
            logFile.ClearLog();
        }
    }
}
